Destiny for the Genesys RPG

A few weeks ago, I ran a one-shot using Fantasy Flight Games’ Genesys RPG set in the world of the Destiny video games.  This session can be seen here:

I  had a few folks ask about the stats I used for that session, so here they are. My apologies for the delay in sharing these (clearly I got a lot of Threat on my roll for “post stats”).


Hunter 1
Brawn 2, Agility 5, Intellect 2, Cunning 4, Willpower 3, Presence 3
Wounds 12, Strain 13, Soak 3, Defence 2 (both melee and ranged)
Skills: Athletics 1, Computer 1, Cool 2, Coordination 3, Deception 3, Discipline 2, Perception 1, Pilot: Planetary 1, Resilience 1, Skulduggery 2, Stealth 3, Survival 3, Vigilance 2
Combat: Brawl 2, Melee 2, Ranged – Light 4, Ranged – Heavy 3
Talents: Hamstring Shot, Quick Draw, Swift, Rapid Reaction, Dual Wielder, Fan the Hammer, Heightened Awareness, Dodge, Eagle Eyes
Class Weapons: Solar Grenade: DMG 8, Crit 3, Ranged – Light, Short Range, Blast 2, Burn 2
Golden Gun: DMG 15, Crit 2, Ranged – Light, Extreme Range, Ignore Range Penalties, Burn 2
Combat Knife: DMG 5, Crit 2, Brawl, Engaged Range, Pierce 2, Vicious 3


Titan 2
Brawn 5, Agility 3, Intellect 2, Cunning 2, Willpower 4, Presence 3
Wounds 21, Strain 12, Soak 7, Defence 0 (both melee and ranged)
Skills: Athletics 3, Cool 3, Coordination 2, Discipline 1, Leadership 3, Medicine 1, Perception 2, Pilot: Planetary 2, Resilience 3, Stealth 1, Survival 1, Vigilance 2
Combat: Brawl 4, Gunnery 2, Ranged – Light 3, Ranged – Heavy 2
Talents: Durable 2, Coordinated Assault 2, Lucky Strike, Heroic Will, Grenadier
Class Weapons:Arc Grenade: DMG 8, Crit 4, Ranged-Light, Medium Range, Blast 6, Stun
Fist of Havoc: DMG 10, Crit 4, Brawl, Blast 10, Short Range, Stun
Shock Fist: DMG 8, Crit 3, Brawl, Engaged Range, Disorient 2


The Warlock
Brawn 2, Agility 3, Intellect 5, Cunning 2, Willpower 3, Presence 4
Wounds 10, Strain 19, Soak 2, Defence 2 (both melee and ranged)
Skills: Coercion 3, Computer 3, Cool 1, Lore 3, Mechanic 3, Medicine 3, Perception 2, Pilot: Planetary 1, Resilience 1, Skulduggery 2, Stealth 2, Survival 1, Vigilance 2
Combat: Brawl 2, Gunnery 2, Ranged – Light 3, Ranged – Heavy 3
Talents: Second Wind, Side Step 2, Scathing Tirade, Natural (Computers and Lore)
Class Weapons: Void Grenade: DMG 8, Crit 4, Ranged – Light, Short Range, Blast 4, Ensnare 2
Nova Bomb: DMG 10, Crit 3, Ranged – Light, Medium Range, Blast 10, Breach
Void Touch: DMG 10, Crit 2, Brawl, Engaged Range, Breach, Knockdown, Slow 1

For weapons, I gave each player an Auto Rifle to start (DMG 7, Crit 4, Ranged – Light, Medium Range, Linked 1).

For random weapon traits, I used the gear chart out of Edge of the Empire’s Special Modifications, and for random armor traits, I used the gear chart out of Force and Destiny’s Keeping the Peace.

To determine which weapon is found in an engram, I rolled on the following chart:
1 – Auto Rifle (see above)
2 – Fusion Rifle (as Plasma Cannon, Genesys, pg 184)
3 – Hand Cannon (as Plasma Pistol, but Vicious 2, Disorient instead of Burn, Genesys, pg 184)
4 – Machine Gun (as Assault Cannon, Genesys, pg 184)
5 – Pulse Rifle (as Slug Rifle with Accurate 2, Genesys, pg 184)
6 – Sword (as Great Sword with Breach, Genesys, pg 144)
7 – Sniper Rifle (as Gauss Rifle, pg 175)
8 – Shotgun (as Shotgun, pg 166)
9 – Scout Rifle (as Slug Rifle with Pierce 2 and Crit 3, Genesys, pg 184)
10 – Rocket Launcher (as Rocket Launcher, Genesys, pg 166)

Finally, for powers, I had each character start with 10 Light, and they could spend 5 Light to use their Grenade or Melee powers, or 10 Light to use their “super” (Golden Gun, Fist of Havoc, or Nova Bomb).  They regenerated Light by either killing targets (1 per non-minion kill, 1 per four minions downed) or by resting for an hour (which would restore 5, I think).

I was also going to allow the Players to improvise “Light” effects using the Magic Rules in the Genesys core rulebook, but we never got to that in the one-shot.

I had no hard-and-fast rules for their Ghost, but would allow them to improv whatever “hacking” or other effects they came up with.

I hope you find this useful!

Kevin “the Dungeon Muser” Madison

Destiny for the Genesys RPG

4 thoughts on “Destiny for the Genesys RPG

    1. I streamed the actual play (available at the link, below), but I was not crazy about the result. The bigger the dice pools I used made for really unpredictable results and the combat did not feel as fast paced and exciting as I was hoping.

      In the end, I ended up using Savage Worlds instead for the one-shot I had planned for my son (who is a big Destiny fan) and it did a much better job capturing the exciting “run and gun” feel I wanted for the session.


  1. I know you’ve switched over to YouTube, but I hope you see this comment. It’s the same Doc from all those years ago (who has commented on your videos once in a while too!) I hope you’re well. While WP is only okay for storage, I hope you’re willing to share a wealth of notes, conversions and other cool things here or elsewhere upon completion (or wrapping) of a game. The notes on Crystal Shard for 2E alone would be useful for me. I have a table that might jump from 5E to 2E and that would help a bundle.


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