Casting Call – Live from the Sword Coast: Wrenn Pock 5th Level Druid – 5th Edition Dungeons & Dragons

Wrenn Raulnor Turen Pock
Male Gnome Outlander Druid 5 XP 9,500
Faction: Emerald Enclave  Renown 3
Neutral Good
Representing Brent Vandurme

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 10 (+0)
Size: Small
Height: 3′ 7″
Weight: 43 lb
Skin: Pale
Hair: Blond; Light Beard

Maximum Hit Points: 33
Hit Dice: 5d8
Speed: 25 feet
Armor Class: 15 = 10 + 1 [leather] + 2 [wood shield] + 2 [dexterity]

Proficiency bonus: +3
Initiative modifier: + 2 = + 2 [dexterity]
Attack (handheld / thrown): + 3 = + 3 [proficiency]
Attack (missile / finesse): + 5 = + 3 [proficiency] + 2 [dexterity]
Strength save: + 0
Dexterity save: + 2 = + 2 [dexterity]
Constitution save: + 1 = + 1 [constitution]
Intelligence save: + 5 = + 3 [proficiency] + 2 [intelligence]
Wisdom save: + 6 = + 3 [proficiency] + 3 [wisdom]
Charisma save: + 0
Insight (passive): 13 (18 with advantage)
Perception (passive): 16 (21 with advantage)

Languages: Common, Druidic, Elvish, Gnomish

Unarmed strike [+3 to hit; 1 bludgeoning]

Quarterstaff [+3 to hit; 1d6 bludgeoning, 4 lb]

Scimitar [+5 to hit; 1d6+2 slashing, 3 lb, finesse, light]

Leather armor [light; + 1 AC; 5 lb.]

Wood Shield [+2 AC; 3 lb.]


Observant +1 wisdom; read lips; +5 on passive perception and investigation
Skill Name Key Ability Skill Modifier Ability Modifier Trained? Misc. Modifier
Acrobatics Dex 2 = +2
Animal Handling Wis 3 = +3
Arcana Int 2 = +2
Athletics Str 3 = +0 + 3
Deception Cha 0 = +0
History Int 2 = +2
Insight Wis 3 = +3
Intimidation Cha 0 = +0
Investigation Int 2 = +2
Medicine Wis 3 = +3
Nature Int 5 = +2 + 3
Perception Wis 6 = +3 + 3
Performance Cha 0 = +0
Persuasion Cha 0 = +0
Religion Int 2 = +2
Sleight of Hand Dex 2 = +2
Stealth Dex 2 = +2
Survival Wis 6 = +3 + 3

Forest Gnomes know the Minor Illusion cantrip.

Druid spells:
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 2/day

At druid level 4, Wrenn Raulnor Turen Pock knows 3 druid cantrips.
Produce Flame
Thorn Whip

Wrenn Raulnor Turen Pock’s level and wisdom allow him to prepare 8 Druid spells daily.

Wrenn Raulnor Turen Pock is proficient with Woodcarver’s tools, the pan flute, dice games, and herbalism.


  • Darkvision (see 60 feet black-and-white in pitch-dark)
  • Gnome Cunning: Advantage on all intelligence, wisdom and charisma saves against magic

Forest Gnome (subrace)

  • Forest Gnomes know the minor illusion cantrip and cast it using intelligence (see spellbook).
  • Forest gnomes can communicate simple ideas with small / smaller beasts.


  • You are from a wilderness community.
  • You always have your bearings in unfamiliar territory, and can enable at least five companions to live off the land.


  • Ritual caster.
  • The DC to resist your spells is DC 14 (8 + proficiency bonus + your wisdom modifier).
  • Level 2: Wild shape (2x, regain uses with short rest); challenge raging 1, no fly.
  • Valid Wild Shape Forms include: Badger, Cat, Frog, Lizard, Rat, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Poisonous Snake, Boar, Constrictor Snake, Elk, Giant Badger, Giant Centipede, Giant Frog, Giant Lizard, Giant Poisonous Snake, Giant Wolf Spider, Riding Horse, Wolf, Black Bear, Crocodile, Warhorse, Brown Bear, Dire Wolf, Giant Spider, Giant Toad.

Druid of the Moon (circle)

  • Level 2: Combat Wild Shape — shape change is bonus action rather than action; may expend a spell slot to regain 1d8 hp/level of the slot expended.
  • Level 2: Moon shapes — can have challenge rating one.

First Ability Score Improvement: Feat

Globe of Contemplation: An apple-sized sphere of smooth crystal that has tiny, smooth Elvish script carved across its surface, with three stylized leaves that serve as “legs” for the globe. The design and unusual design of the script suggest that the Globe was created by craftsmen from a fallen Elven kingdom (lost over 12,000 years ago).

When the appropriate Elvish command word is spoken (Teu-iiri, Elvish for “moonlight”), it emanates light, as the Light spell.

When the Elvish word for follow (Rluuth) is spoken, the illuminated Globe rises into the air and floats no more than 5ft off the ground. It follows the speaker around, maintaining a distance of no more than 20ft. While active in this manner, the Globe also provides some warning of danger to the speaker, granting +2 to initiative.

When one stares into the illuminated globe, prophetic Elvish script in the same unusual style as the carvings along its surface appears, deep within the globe itself.

Wrenn Raulnor Turen Pock’s Personality Traits:
I’m driven by a wanderlust that led me away from home.

Wrenn Raulnor Turen Pock’s Ideal:
Change. Life is like the seasons, in constant change, and we must change with it.

Wrenn Raulnor Turen Pock’s Bond:
Searching for his lost half-elf friend, Talis.

Wrenn Raulnor Turen Pock’s Flaw:
There’s no room for caution in a life lived to the fullest.

Emerald Enclave Contacts:
Greymane: Wemic Druid, who roams with his tribe, moving from the Shining Plains, to the Western Heartlands, to the Sword Coast– Contact Bond Level 2. To contact Greymane, you use the Animal Messenger spell to start a chain of messages that will eventually reach Greymane. You will receive a response from, and/or Greymane’s attendance, 2d6 days after the Messenger is sent.

Elovar Grassrunner: Wood Elf Druid /Ranger who works as a trapper, guide, and scout in the region near Baldur’s Gate – Contact Bond Level 1

Casting Call – Live from the Sword Coast: Wrenn Pock 5th Level Druid – 5th Edition Dungeons & Dragons

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