Casting Call – Live from the Sword Coast: Beradin Toraktaalomar 5th Level Cleric- 5th Edition Dungeons & Dragons

Beradin Toraktaalomar

Beradin

Male Dwarf Folk-Hero Cleric 5
Neutral Good
Representing Dave Oomah

Strength 14 (+2)
Dexterity 9 (-1)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 18 (+4)
Charisma 13 (+1)
Size: Medium
Height: 4′ 2″
Weight: 175 lb
Skin: Brown
Eyes: Dark Brown
Hair: Black; Thick Beard / Hirsute

Maximum Hit Points: 43 [includes hill dwarf bonus]
Hit Dice: 5d8
Speed: 25 feet
Armor Class: 18 = 10 + 6 [chain mail] + 2 [steel shield]

Proficiency bonus: +3
Initiative modifier: -1 = -1 [dexterity]
Attack (handheld / thrown): + 5 = + 3 [proficiency] + 2 [strength]
Attack (missile / finesse): + 2 = + 3 [proficiency] -1 [dexterity]
Strength save: + 2 = + 2 [strength]
Dexterity save: -1 = 2 [strength]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 0
Wisdom save: + 7 = + 3 [proficiency] + 4 [wisdom]
Charisma save: + 4 = + 3 [proficiency] + 1 [charisma]
Insight (passive): 14 (19 with advantage)
Perception (passive): 14 (19 with advantage)

Carry: 210 lb maximum

Languages: Common Dwarvish

Sacred Flame [DC 15 Dex save or 2d8 radiant damage, (range 60ft)]

Unarmed strike [+5 to hit; 1+2 bludgeoning]

Crossbow, light [+2 to hit; 1d8-1 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]

Warhammer [+5 to hit; 1d8+2 bludgeoning, 4 lb, versatile (1d10 bludgeoning)]

Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]

Steel Shield [+2 AC; 6 lb.]

Skill Name Key Ability Skill Modifier Ability Modifier Trained? Misc. Modifier
Acrobatics Dex -1 = -1
Animal Handling Wis 4 = +4
Arcana Int 0 = +0
Athletics Str 2 = +2
Deception Cha 1 = +1
History Int 0 = +0
Insight Wis 4 = +4
Intimidation Cha 1 = +1
Investigation Int 0 = +0
Medicine Wis 7 = +4 + 3
Nature Int 0 = +0
Perception Wis 4 = +4
Performance Cha 1 = +1
Persuasion Cha 4 = +1 + 3
Religion Int 3 = +0 + 3
Sleight of Hand Dex -1 = -1
Stealth Dex -1 = -1
Survival Wis 7 = +4 + 3

Cleric spells:
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 2/day

At cleric level 4, you know 4 cleric cantrips.
Mark your Cleric Cantrip(s) here:
Guidance
Mending
Sacred Flame
Thaumaturgy

Your level and wisdom allow you to prepare 9 Cleric spells daily. These are in addition to your domain spells.

Dwarf

  • Can move 25 feet even if in heavy armor
  • Darkvision (see 60 feet black-and-white in pitch-dark)
  • Dwarven resilience: Advantage on saving throws against poison, and resistance against poison damage
  • Tool proficiency: Brewer’s Tools
  • Stonecunning (always proficient with double the proficiency bonus on history checks related to stonework; cannot become lost underground)

Folk Hero

  • You can find a welcome and protection from ordinary people as long as you are decent.
  • You can probably operate ordinary land vehicles.
  • You are proficient with Herbalism Kit.

Cleric

  • Proficient in using a healer kit.
  • Ritual caster.
  • The DC to resist your spells is 15 (8 + proficiency bonus + your wisdom modifier).
  • Level 2: Channel Divinity (1 use between short rests)
  • Channel Divinity — Turn Undead (1 action, each undead within 30ft makes Wis save DC 15. If failed, creature is turned and must move away and cannot take reactions, taking only the dash action.)
  • Destroy Undead: Undead of CR 1/2 or lower that fail their save versus Turn Undead are destroyed.

Life Cleric (domain)

  • Proficiency with heavy armor.
  • When using a spell to restore hit points, recipient regains 2 + the spell level hit points.
  • Level 2: Channel Divinity — Preserve Life. Distribute 20 (5 x your level) hit points to creatures within 25 feet who are at half hit points or below.

Money: 320 gold pieces.

Kobold Glue Pot: Each creature within 10ft of bomb’s target must succeed on a DC 11 Dexterity saving throw or be restrained. The target or another creature within reach of it can use an action to make a DC 11 Strength check; if the check succeeds, the effect on the target ends.

Beradin Toraktaalomar’s Personality Traits:
If someone is in trouble, I’m always ready to lend a hand.

Beradin Toraktaalomar’s Ideal:
Sincerity: There’s no good in pretending to be something I’m not.

Beradin Toraktaalomar’s Bond:
I protect those who can’t protect themselves.

Beradin Toraktaalomar’s Flaw:
I put too much trust in my church’s hierarchy.

Casting Call – Live from the Sword Coast: Beradin Toraktaalomar 5th Level Cleric- 5th Edition Dungeons & Dragons

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