Casting Call – Live from the Sword Coast: Malark Buckman 4th Level Monk- 5th Edition Dungeons & Dragons

Malark Buckman

Malark

Male Human Folk-Hero Monk 4 Neutral Good Representing Jeff

Strength 14 (+2)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 11 (+0)
Wisdom 14 (+2)
Charisma 10 (+0)
Size: Medium
Height: 6′ 8″
Weight: 210 lb
Skin: Tan
Eyes:
Hair: None

Maximum Hit Points: 31
Hit Dice: 4d8
Speed: 50 feet [mobile] [monk]
Armor Class: 15 = 10 + 3 [dexterity] + 2 [monk wisdom]

Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 4 = + 2 [proficiency] + 2 [strength]
Attack (missile / finesse): + 5 = + 2 [proficiency] + 3 [dexterity]
Strength save: + 4 = + 2 [proficiency] + 2 [strength]
Dexterity save: + 5 = + 2 [proficiency] + 3 [dexterity]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 0
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: + 0
Insight (passive): 12 (17 with advantage)
Perception (passive): 12 (17 with advantage)

Languages: Common Chondathan

Unarmed strike [+5 to hit; 1d4+3 bludgeoning]

Tetsubo [+5 to hit; 1d8+3 bludgeoning, 10 lb, two-handed]

10 Darts [+5 to hit; 1d4+3 piercing, 1 lb each, finesse, thrown (range 30/120)]

Feats:

Mobile Speed increases by ten feet; difficult terrain does not interfere with dash, making melee attack does not provoke opportunity attack from that creature
Skill Name Key Ability Skill Modifier Ability Modifier Trained? Misc. Modifier
Acrobatics Dex 5 = +3 + 2
Animal Handling Wis 4 = +2 + 2
Arcana Int 0 = +0
Athletics Str 4 = +2 + 2
Deception Cha 0 = +0
History Int 0 = +0
Insight Wis 2 = +2
Intimidation Cha 0 = +0
Investigation Int 0 = +0
Medicine Wis 2 = +2
Nature Int 0 = +0
Perception Wis 2 = +2
Performance Cha 0 = +0
Persuasion Cha 0 = +0
Religion Int 0 = +0
Sleight of Hand Dex 3 = +3
Stealth Dex 3 = +3
Survival Wis 4 = +2 + 2

Folk Hero

  • You can find a welcome and protection from ordinary people as long as you are decent.
  • You can probably operate ordinary land vehicles.
  • You are proficient with one set of artisan tools.

Monk

  • Level 1: Unarmed strike damage 1d4
  • Level 1: Unarmored defense — if no armor or shield, add wisdom and dexterity bonuses to armor class
  • Level 2: Four (4) ki points — ki points renew upon making a short rest.
  • Level 2: Flurry of blows — spend a ki point to make two additional unarmed attacks as a bonus action
  • Level 2: Patient defense– spend a ki point to make a dodge action as a bonus on your turn
  • Level 2: Step of the wind — spend a ki point to make a disengage or dash as a bonus action on your turn, double jump distance for that turn
  • Level 2: Unarmored movement — add ten to speed if unarmored and no shield
  • Level 3: Deflect missiles – use your reaction to reduce damage of missiles by 1d10+7. If reduced to zero, spend 1 ki point to make a ranged weapon attack as part of the same reaction.
  • Level 4: Slow fall — use your reaction to reduce falling damage by 20 (5x monk level)

Open Hand Monk (monastic tradition)

  • Level 3: You can impose on an opponent that you have hit with flurry of blows either save vs dexterity of be knocked prone, save vs strength or get pushed 15 feet, or not take reactions until the end of your next turn.

First Ability Score Improvement: Feat

Malark Buckman’s Personality Traits:
Thinking is for other people. I prefer action.

Malark Buckman’s Ideal:
Respect: People deserve to be treated with dignity and respect.

Malark Buckman’s Bond:
I protect those who cannot protect themselves.

Malark Buckman’s Flaw:
Too tall and bad temper.

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Casting Call – Live from the Sword Coast: Malark Buckman 4th Level Monk- 5th Edition Dungeons & Dragons

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