THE STEELY GRIP OF DEATH! – An Undead Paladin for 5th Edition D&D


Cyric Paladins

Ravek Undead Paladin of Cyric
Medium undead, lawful evil
Armor Class 18 (plate)
Hit Points 76 (10d8 + 40)
Speed 30ft
STR 16 (+3) DEX 14 (+2) CON 16 (+3) INT 10 WIS 13 (+1) CHA 16 (+3)
Skills: Perception +3, Stealth +4
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities: disease, poison
Condition Immunities: exhaustion, poisoned
Senses darkvision 60ft, passive Perception 13
Languages: Common, Chondathan
Challenge 5 (1800 XP)

Sunlight Sensitivity. While in sunlight, Ravek has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Multiattack. Ravek makes two greatsword attacks. He can use his Life Drain in place of one greatsword attack.

Life Drain: Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 6 (1d6+3) necrotic damage. The target must succeed on a DC 13 Constitution saving throws or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under Ravek’s control, unless the humanoid is restored to life or its body is destroyed. Ravek can have no more than twelve zombies under its control at one time.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 11 (2d6+3) slashing damage. When Ravek rolls a 1 or 2 on a damage die for an attack with this weapon, he can reroll the die and use the new roll.

Lay on Hands: Ravek can restore a number of hit points equal to 20 hit points.

Divine Smite. When Ravek hits a target, he can expend a spell slot to do 2d8 necrotic damage.

Dread Aspect. As an action, Ravek channels the darkest emotions and focuses them into a burst of magical menace. Each creature of his choice within 30ft of Ravek must make a Wisdom saving throw if it can see Ravek. On a failed save, the target is frightened by this effect ends its turn more than 30ft away from Ravek, it can attempt another Wisdom saving throw to end the effect on it.

Spellcasting. Ravek is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Ravek has the following spells:

1st level (3 slots): cure wounds, hellish rebuke, heroism, inflict wounds, searing smite, thunderous smite, wrathful smite

This undead juggernaut is my first effort at building a custom monster for 5th edition D&D. I needed a scary “dark warrior” to serve as a challenge for my players in the final encounter of a cultist-filled adventure and, since I couldn’t find something to fit the bill in the Monster Manual, I figured I would take the monster creation rules from the Dungeon Master’s Guide for a spin.

I wanted to build a creature that would play at the table like the unstoppable villains from the Friday the 13th or Halloween film franchises.

To build him, I started with the stats for a Wight from the 5E Monster Manual, added four levels of Paladin with the Oathbreaker Sacred Oath, put him in plate armor, and then did some rebalancing with the monster creation rules from pages 273 to 282 of the Dungeon Master’s Guide.

I am hoping that the combo of a high AC and resistance to mundane damage types will make him a terrifying opponent for my players. This brute will see action tonight, so we will soon see how well he fits the bill as an unstoppable killer.

By swapping the damage type of Ravek’s attacks from necrotic to radiant, these stats could easily be used for a deathless warrior in service to a Good-aligned god.

Until next time, I remain;

THE STEELY GRIP OF DEATH! – An Undead Paladin for 5th Edition D&D

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