The following enchanted beverages are adaptations of material found in the Pathfinder Player’s Companion: Alchemy Manual for use in the 5th Edition Dungeons & Dragons game.

To create any of the following, a character must have proficiency with Brewer’s supplies and must have a formula for the specific magic ale (similar to Crafting a Magic Item, as described at page 128 of the Dungeon Master’s Guide).  For my home campaigns, I am ruling that all Dwarf characters who select Brewer’s supplies as their racial Tool Proficiency (see page 20 of the Player’s Handbook for the Tool Proficiency) have learned the formulae for all of the following enchanted ales.

Each of the following is presented as a 5E D&D magic item, though I have also added the cost of raw materials consumed when creating the ale and the time required to create it, as part of a character’s Downtime activity (see more about Downtime at page 187 of the Player’s Handbook and page 128 of the Dungeon Master’s Guide).

Boulderhead Bock
Potion, Common
Material Cost: 50 gp
Time: 2 days of Downtime Crafting

This malty ale grants the imbiber 2d4+2 temporary hit points that last until they are lost to damage or until he completes a long rest.

Icecap Ale
Potion, Uncommon
Material Cost: 250 gp
Time: 10 days of Downtime Crafting

This potent brew grants the imbiber advantage on Strength checks, Strength saving throws, and saving throws against fear. Further, the imbiber gains a +3 to damage rolls on melee attacks that use Strength. These benefits last for one hour, after which the imbiber suffers one level of exhaustion (see appendix A of the Player’s Handbook for rules on exhaustion).

Longbeard Lambic
Potion, Common
Material Cost: 50 gp
Time: 2 days of Downtime Crafting

This yeasty drink allows the imbiber to ignore any stunned condition and the effects of exhaustion for 1 minute, after which the imbiber suffers one level of exhaustion.

Wyrm’s Breath Bitter
Potion, Common
Material Cost: 50 gp
Time: 2 days of Downtime Crafting

This pungent and bitter beer forces the imbiber to make a DC 13 Constitution saving throw or be poisoned for 1 minute (Dwarf characters have advantage on this saving throw, thanks to their Dwarven Resilience trait). For 1 minute after consuming this ale, the imbiber can use a bonus action to unleash a thunderous and noxious belch, which causes all creatures in a 10ft cone to make a DC 13 Constitution saving throw or be poisoned and deafened. Those targets affected by the belch can make a new saving throw at the end of their turn to end the poisoned and deafened conditions. After three belches, the poisoned effect on the imbiber immediately ends and he can no longer belch (at least not to cause poisoning and deafness).


For each of the magic ales, I tried to use an existing 5E D&D potion as a starting point for my conversions.

The Boulderhead Bock is a healing potion that grants temporary hit points instead of healing lost hit points.

The Icecap Ale grants most of the abilities that a Barbarian using his or her rage gains, though I dropped the Barbarian’s resistance to bludgeoning, piercing, and slashing attacks, as I felt that would have made for an effect more appropriate for a rare or very rare potion (for instance, a Potion of Invulnerability is a rare item), and I wanted all the magic ales to be uncommon or common items. I think the consequence that comes with using this potent magic ale balances the significant combat bonuses it grants (and I get to use one of my favorite new subsets of the 5E D&D rules; the exhaustion rules).

I could not find a comparable potion for the Longbeard Lambic, but I feel that the trade-off it provides should be balanced. I will be interested to see if/how my players use this magic ale, in play.

Finally, the Wyrm’s Breath Bitter is based on the Potion of Fire Breath, but I figured that, since the effects were less powerful than the Fire Breath effect, it would be more appropriate to make it a Common item.


For DMs who want to use this material, but don’t like the idea of their characters lugging around kegs of magic beer (or for those whose campaigns lack a stunty, bearded presence), these ales could be reskinned to be run-of-the-mill potions, enchanted elven fruits/wines, or nanite injections.


These magic ales should give your resident Brewmaster PC a few options for what to do with their Downtime or for a more flavorful option (see what I did there?) for DMs who are looking for unique items to hand out to their PCs.

Until next time, I remain;



One thought on “BOTTOMS UP!

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